Treasure Twins two-player prize game by Jiuyou Animation

2 PlayersCEIndoor Use

2 Player Prize Game · Treasure Series

Treasure Twins

Two Independent Games in One Cabinet.

Treasure Twins uses the same timing-based Treasure gameplay in a two-player cabinet, but each side runs as its own game.

Players watch coloured monster targets rotate, press at the right moment, and use the striker arm to knock down a target and win the attached small prize.

Each side has its own five-colour progress and its own big-prize area.

Unlike Treasure Alliance X and Treasure Rush, the big prizes are displayed at the front of the cabinet and pushed forward into the prize outlet when the bonus prize is completed.

2Independent player positions

70 + 20Total small-prize + big-prize capacity

670 WPower

How to Play

Watch the rotating targets, judge one timing decision, and follow the prize result.

1

Watch the Monster Targets

Each side has rotating coloured monster targets with small prizes attached.

2

Time Your Press

Press the button at the right moment to activate the striker arm.

Press too early or too late, and the striker arm can miss.

3

Knock Down the Target

When a small-prize opportunity is available and the timing is correct, the target is knocked down and the attached small prize drops to the prize outlet.

Winning a new monster colour lights the matching progress indicator.

Collect all five different colours to complete the big-prize progress.

Why Operators Choose Treasure Twins

Gameplay, prize handling, placement and settings that matter after the machine reaches the floor.

Two Fully Independent Play Positions

Treasure Twins is not one shared game split between two players.

Each side has its own:

  • Button
  • Striker arm
  • Rotating target area
  • Small-prize storage
  • Prize outlet
  • Small-prize payout setting
  • Five-colour progress
  • Big-prize area
  • Big-prize delivery mechanism

One side does not depend on the other side to complete its prize progress.

Timing-Based Small-Prize Gameplay

The small-prize payout setting can be adjusted from 0 to 100.

The factory default is 5.

With a setting of 5, over a larger number of plays, approximately one play in five reaches a small-prize opportunity.

This does not mean every fifth play is guaranteed to win.

The player still needs to time the button correctly and knock down the target.

A setting of 0 means the machine does not release small-prize opportunities.

Five Colours Lead to the Big Prize

Each side has its own five-colour progress.

Winning a new monster colour lights the matching indicator.

A repeated colour can still award the attached small prize, but it does not add another step to the five-colour progress.

The bonus prize uses a separate play-count setting, with a factory setting of 50.

Reaching the setting does not automatically award a big prize. It allows later plays to make the final missing colour available.

The player still needs to win that colour through normal gameplay.

Because the two play positions are independent, each side runs its own colour progress and big-prize cycle.

Front-Displayed Big Prizes

This is the main structural difference between Treasure Twins and the other two Treasure models.

Instead of hanging beneath the central turntable, the big prizes are placed flat in the front section of each side.

When a player completes all five colours, a push mechanism moves one big prize forward into the prize outlet.

Each side holds approximately:

  • 35 small prizes
  • 10 big prizes

Total machine capacity is approximately:

  • 70 small prizes
  • 20 big prizes

Prize size and weight should be confirmed before operation.

Big-Prize Result Is Recorded if the Prize Area Is Empty

If a player completes the big-prize requirement while the big-prize area is empty, the machine records the unpaid prize.

A display code such as JP1 indicates that one big prize is still owed.

After staff refill the big-prize area, the machine automatically completes the recorded payout.

A Two-Player Format for Standard Floor Placement

Treasure Twins gives a venue two independent player positions without requiring a four-sided island layout.

It may suit:

  • FECs
  • Shopping mall arcades
  • Arcade centres
  • Bowling centres
  • Other staffed indoor entertainment venues

The cabinet still needs enough clearance for front-door prize loading and normal service access.

Specifications

Technical and operating data for procurement and venue planning.

Player positions

2 independent positions

Small-prize capacity

Approx. 35 per side / 70 total

Big-prize capacity

Approx. 10 per side / 20 total

Small-prize payout range

0–100

Factory small-prize setting

5

Factory bonus-prize setting

50

Machine size

W1207 × D1600 × H2370 mmW47.5 × D63.0 × H93.3 in

Packing size

W1280 × D1680 × H2070 mmW50.4 × D66.1 × H81.5 in

Net weight

352 kg776.0 lb

Gross weight

401 kg884.1 lb

Power

670 W

Voltage

110–220 V, adjusted for destination market

Standard coin acceptor

TL-131 side-entry coin acceptor

Card reader

Supported

Free play

Supported

Bill acceptor

Not supported on standard cabinet

Physical ticket output

No on standard version

E-ticket output

No on standard version

Certification

CE

UKCA

Not available on current standard version

Use environment

Indoor commercial use

CBM

Approx. 4.37 m³

20GP loading

Approx. 4 units

40HQ loading

Approx. 9 units

Which Model Fits the Venue?

Choose around floor space, player capacity, prize display, traffic flow, and payment requirements.

1 Player

Treasure Rush

Compact one-player cabinet with approximately 30 small prizes and 6 hanging big prizes.

View Treasure Rush

2 Players

Treasure Twins

Two independent games with approximately 70 small prizes and 20 front-displayed big prizes in total.

View Treasure Twins

4 Players

Treasure Alliance X

Four-player island machine with a shared rotating turntable and central hanging big prizes.

View Treasure Alliance X

Frequently Asked Questions

Direct answers to the questions buyers usually ask before ordering Treasure Twins.

Treasure Twins is a two-player prize game with two independent play positions in one cabinet.

Each player watches rotating monster targets, presses at the right moment and uses a striker arm to knock down a target and win the attached small prize.

Yes.

The two positions can operate at the same time and do not depend on each other.

Yes.

Each side has its own controls, striker arm, rotating target area, small-prize payout setting, five-colour progress, prize outlet and big-prize system.

The setting can be adjusted from 0 to 100. The factory default is 5.

Over a larger number of plays, a setting of 5 means approximately one play in five reaches a small-prize opportunity.

The player still needs to time the button correctly and knock down the target.

A setting of 0 means the machine does not release small-prize opportunities.

No.

The standard version combines timing-based player input with operator-adjustable payout control.

Each side has its own five-colour progress.

Winning a new colour lights the matching indicator.

Winning a repeated colour still gives the player the attached small prize, but it does not add another step toward the big prize.

The bonus prize uses a separate play-count setting, with a factory setting of 50.

Reaching the setting does not automatically award a big prize.

It allows later plays to make the final missing colour available.

The player still needs to win that colour through normal gameplay.

No.

Treasure Twins is designed as two independent games in one cabinet.

Each side keeps its own colour progress and big-prize cycle.

The big prizes are placed flat in the front section of each side.

They are not suspended beneath the rotating turntable like Treasure Alliance X and Treasure Rush.

When the player completes all five colours, a push mechanism moves one big prize forward into the prize outlet.

Each side holds approximately 35 small prizes and 10 big prizes.

The total machine capacity is approximately 70 small prizes and 20 big prizes.

Yes.

The small prizes are visible around the rotating target area, and the big prizes are displayed in the front section of each side.

The machine records the unpaid big prize.

A code such as `JP1` means one big prize is still owed.

After staff refill the big-prize area, the machine automatically completes the recorded payout.

No.

Staff refill and arrange the prizes manually through the front doors.

The standard machine uses TL-131 side-entry coin acceptors.

Common commercial card-reader systems can also be prepared.

Free-play mode is supported.

Not on the standard cabinet.

Not in the standard version.

Treasure Twins is supplied as a direct-prize game.

Ticket- or capsule-related custom versions can be evaluated for suitable projects and order volumes.

The machine can be prepared for 110–220 V according to the destination market.

Treasure Twins currently has CE documentation.

The current standard version does not have UKCA.

For North American projects, UL-market materials and technical requirements can be reviewed on request.

No.

It is designed for indoor commercial use.

Strong sunlight, high humidity and salt air can affect sensors, electronics, artwork, metal parts and moving mechanisms.

Normal daily work mainly includes refilling prizes, arranging the prize area, cleaning the play area and checking that prize paths are clear.

Sensors, motors and other electrical parts should be included in periodic maintenance.

Recommended spare parts can include sensors, motors, buttons, power supplies, switches, conductive slip rings and selected prize-delivery parts.

Treasure Twins has two fully independent play positions and front-displayed big prizes that are pushed into the prize outlet.

Treasure Alliance X has four player positions around one shared turntable and uses hanging big prizes in the central area.

Treasure Twins gives two players independent games in one cabinet and carries approximately 20 big prizes in total.

Treasure Rush is a smaller one-player cabinet with approximately 6 hanging big prizes.

Ready to Add Treasure Twins to Your Floor?

Tell us about your venue, payment system, play price and planned prizes.

We will help confirm whether the two independent player positions, prize capacity and big-prize setup fit the location.

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