2 Players5 Prize Levels100 Prize Positions
Direct-Prize Merchandiser · Two Players
Push Tower 2 Player
Two play stations. Five prize levels. One wide prize display.
Push Tower 2 Player has two player control positions with side-by-side access to a wide rotating prize display in one cabinet.
Each player uses a joystick to select the pusher height, watches the chosen prize move into position, and presses the button for one push. A prize is won only when it is pushed completely into the prize chute.
The five visible levels give operators room to separate prize values and product types without spreading the selection across several cabinets. The cabinet provides 100 prize positions in total.
2Player positions
397 kgNet weight
800 WPower draw
How to Play
The same three decisions repeat on both sides: choose the height, wait for alignment, and push once.
1
Choose the Height
Use the joystick to move the pusher to the level of the selected prize.
2
Wait for Alignment
Watch the rotating display and wait until the chosen prize reaches the front of the pusher.
3
Push Once
Press the button for one forward push. The prize is won only when it enters the prize chute completely.
See Push Tower 2 Player in Action
Watch both player positions select a prize height, time the rotating display, and push merchandise toward separate prize outlets.
Why Operators Choose Push Tower 2 Player
What two players see at the front, and what operators should confirm before choosing the wider cabinet.
Two Player Positions in One Cabinet
The wide front gives two players their own control position and prize outlet.
This creates more visible activity than a single-player cabinet while keeping the height-and-timing decision easy to demonstrate.
Five Visible Prize Levels
The cabinet provides five rotating prize levels with one hundred prize positions in total.
Players can compare several prize values without moving to another machine.
Flexible Prize Merchandising
Different prize types and values can be placed on different levels. The recommended prize size is approximately 11 × 11 × 15 cm.
Prizes should sit steadily and should not be slippery, tightly packed, or likely to catch during rotation.
Independent Settings by Prize Level
Each prize level can be configured independently so the setting can follow the prize value carried on that level.
The exact relationship between the two player stations should be confirmed for the production software version ordered; it is not assumed to be identical to the 1 Player model.
Final software parameters should be recorded with the prize plan before production.
Floor Space and Daily Checks
The 1600 mm cabinet width suits staffed indoor venues that want two-player activity and a broad prize display.
Daily checks should cover prize presentation, clear prize paths, buttons, joysticks, sensors, and moving parts.
Specifications
Confirmed machine data for procurement and venue planning. The marquee is removed for both packing options below; the control panels may be detached or left attached.
Power
800 W
Voltage
To be confirmed for the destination market
Machine size
W1600 × D1198 × H2597 mmW63.0 × D47.2 × H102.2 in
Net weight
397 kg875.2 lb
Standard certification
To be confirmed for the ordered market configuration
Standard environment
Indoor commercial use
Recommended spare parts
Motors, Sensors, Buttons, Joysticks, Power supplies, Switches, Pusher-drive parts
Packing — control panels detached
W1690 × D1100 × H2100 mmW66.5 × D43.3 × H82.7 in
Packing — control panels attached
W1690 × D1290 × H2100 mmW66.5 × D50.8 × H82.7 in
20GP loading
6 units with control panels detached / 4 units with control panels attached
40HQ loading
14 units with control panels detached / 9 units with control panels attached
Frequently Asked Questions
Direct answers to the questions buyers usually ask before ordering Push Tower 2 Player.
Push Tower 2 Player is a two-station direct-prize merchandiser with five rotating prize levels. Players choose a height, wait for a prize to align with the pusher, and press for one push toward the prize chute.
Yes. The cabinet has two player control positions and two prize outlets for side-by-side play.
The player uses the joystick to choose the pusher height. The prize display supplies the horizontal movement as it rotates, so the player’s main decisions are height and timing.
The player presses the button for one forward push. A prize is won only when it is pushed completely into the prize chute.
It has five rotating prize levels.
Push Tower 2 Player has 100 prize positions across its five rotating levels.
The recommended prize size is approximately 11 × 11 × 15 cm. Prize shape, packaging, surface finish, and weight distribution should also be tested because they affect how the prize sits and moves.
Yes. Different prize types and values can be placed on different levels, allowing the visible display to cover several prize bands.
Yes. The confirmed product material states that each prize level has independent operator settings.
The exact relationship between the two player stations depends on the final production software configuration and should be confirmed on the order. We do not assume that it is identical to the 1 Player model.
Any forced-win or guaranteed-prize requirement must be confirmed for the ordered software version. It is not listed as a confirmed standard feature in the current 2 Player product material.
No. The standard product concept is a direct-prize merchandiser: the player tries to win the displayed merchandise itself.
Coin acceptor, card-reader integration, and free-play requirements should be confirmed before production so the control panel and wiring match the destination venue.
The confirmed machine size is W1600 × D1198 × H2597 mm.
The confirmed net weight is 397 kg.
The confirmed rated power is 800 W.
Voltage and certification documents should be confirmed for the destination market and the final ordered configuration before production.
It is intended for indoor commercial venues. Outdoor exposure, strong sunlight, high humidity, and salt air can affect artwork, electronics, sensors, and moving parts.
Staff should check prize presentation, clear prize paths, buttons, joysticks, sensors, moving parts, and the cleanliness of the play area during normal floor rounds.
A practical spare-parts plan can include motors, sensors, buttons, joysticks, power supplies, switches, and selected pusher-drive parts.
The marquee is removed for both packing options. With the control panels detached, the packing size is W1690 × D1100 × H2100 mm. When the machine is packed with the control panels attached, the packing size is W1690 × D1290 × H2100 mm.
A 20GP container holds 6 units with the control panels detached or 4 units with the control panels attached. A 40HQ container holds 14 units with the control panels detached or 9 units with the control panels attached. The final loading plan should still be reconfirmed before shipment.
Gross weight, CBM, payment hardware, voltage, certification documents, final software configuration, and the final loading plan should be confirmed before production and shipment.
Push Tower 1 Player uses a compact single-player cabinet. Push Tower 2 Player is 1600 mm wide and provides two side-by-side player positions with a wider prize display. Operators should compare available floor space, expected play volume, prize plan, and the confirmed software configuration before choosing.
Planning a two-player prize setup?
Tell us the prize sizes, target prize values, payment system, voltage, destination market, and venue type.
We can review whether Push Tower 2 Player fits the available floor space and prize plan before the order is confirmed.
Guangzhou Jiuyou Animation Technology Co., Ltd. builds arcade machines for FECs, shopping mall arcades, distributors, and commercial amusement venues worldwide.
Contact
info@gz9u.com
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Guangzhou, China
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