1 Player5 Prize LevelsCE & UKCA
Prize Machine · Rotating Prize Tower
Push Tower 1 Player
Five prize levels. One shared payout system. One compact cabinet.
Push Tower 1 Player is built for operators who want to show different prize values in one machine without using a large footprint.
The prize tower rotates continuously inside the cabinet. The player uses the joystick to move the pusher up and down, waits for the selected prize to rotate into position, and then presses the button to push once.
If the prize is pushed cleanly into the prize chute, the player wins. If the pusher touches the prize but does not push it into the chute, the game ends and the prize stays in place.
This is a simple game for the player to understand, but it gives the operator more control than it first appears. Each of the five prize levels can be set separately, while the machine still uses one shared payout pool across the full cabinet.
5Rotating prize levels
227 kgNet weight
450 WPower draw
How to Play
Three steps explain the vertical control, the rotating prize tower, and what happens after one push.
1
Choose the Height and Wait
Use the joystick to move the pusher up and down. There is no left-right joystick movement.
The tower rotates continuously, so the player waits until the selected prize reaches the front.
2
Push Once
Press the button and the pusher moves forward once toward the prize chute.
3
Win or Return
A prize is won only when it drops completely into the chute.
If credit remains, the pusher returns to its previous height. With no credit remaining, it returns to the bottom.
Why Operators Choose Push Tower 1 Player
What the player sees through the glass, and what staff need to manage behind the game.
One Clear Player Decision
The player controls only height and timing. The cabinet handles the continuous left-to-right movement through the rotating tower.
That makes the action easy to demonstrate while keeping the result dependent on the selected level and the moment of the push.
Five Visible Prize Levels
Each level holds approximately ten prize positions, for about fifty positions in total. Operators can place lower-value prizes on one level and higher-value gifts on another.
The recommended prize size is approximately 11 × 11 × 15 cm. Prizes should sit steadily, should not be too slippery, and should not be packed tightly enough to catch. The current machine is not designed around a standard Funko Pop box.
Independent Thresholds, Shared Pool
Each of the five levels has its own payout threshold, while paid plays build one shared accumulated coin count across the cabinet.
A miss does not clear the accumulated count. The count resets only after a prize is actually won, and the standard version does not include a forced-win function.
Each level can be set from 0 to 70,000. A common starting example is 10 / 20 / 30 / 40 / 50 coins from Level 1 to Level 5.
Reaching a prize opportunity does not guarantee that the prize will fall into the chute.
Front Loading and Daily Operation
Staff open the front door to load and tidy prizes on the rotating levels. If one level is empty, the remaining levels can continue operating.
The current version has no low-stock reminder, so prize presentation should be checked during normal floor rounds.
Payment and Venue Fit
TL131 coin acceptors, common card readers, and free play are supported. The current cabinet does not support a bill acceptor, physical tickets, or e-tickets.
The compact one-player format fits FECs, mall arcades, route locations, and other staffed indoor venues. Recommended spares include motors, sensors, buttons, power supplies, switches, and the pusher chain.
Specifications
Confirmed machine data for procurement and venue planning.
Power
450 W
Voltage
110–220 V, adjusted for market
Machine size
W800 × D1166 × H2376 mmW31.5 × D45.9 × H93.5 in
Net weight
227 kg500.4 lb
Standard certification
CE, UKCA
Standard environment
Indoor commercial use
Recommended spare parts
Motors, Sensors, Buttons, Power supplies, Switches, Pusher chain
Frequently Asked Questions
Direct answers to the questions buyers usually ask before ordering Push Tower 1 Player.
Push Tower 1 Player is a prize machine with five rotating prize levels in one cabinet. The player uses the joystick to choose the height, waits for the prize to rotate into position, and then presses the button to push once.
The prize tower rotates continuously. The joystick moves the pusher up and down only. After the player selects the height and presses the button, the pusher moves forward once to try to push the prize into the prize chute.
If the prize drops into the chute, the player wins. If the pusher touches the prize but does not push it in fully, the game ends.
No. The player only controls the height. The tower keeps rotating, so the player waits for the selected prize to come to the front and then presses the button.
If the player still has credit remaining, the pusher returns to the position it had before the push. If there is no credit remaining, it returns to the bottom starting position.
Yes. Each of the five levels can be set independently.
The current setting range is 0 to 70,000 coins per level.
All five prize levels share one accumulated coin pool.
For example, if the five levels are set at 10, 20, 30, 40, and 50 coins, the machine counts total coin-in across the cabinet. When the shared count reaches 20, Level 1 and Level 2 have both reached their conditions.
The shared count is kept.
It resets only after a prize is actually won.
No. The standard version does not include a forced-win or guaranteed-prize function.
It has 5 prize levels.
Each level has about 10 prize positions, so the single-player version holds about 50 prizes in total.
The recommended prize size is approximately 11 × 11 × 15 cm.
Yes. It is suitable for different prize values across the five levels, including higher-value gift items.
The current version is not designed around standard Funko Pop box dimensions.
The prize should sit stably, should not be too slippery, and should not be placed so tightly that it catches during play.
Staff open the front door and place prizes directly onto the rotating shelves.
The main daily tasks are refilling prizes and tidying prize positions.
No. The machine can still continue operating if one level is empty.
No. The current version does not include a low-stock reminder.
Push Tower supports a TL131 coin acceptor, common card readers, and free play.
Not in the current cabinet. There is not enough internal space for a bill acceptor in the standard version.
No. The standard version does not support physical tickets or e-ticket output.
The confirmed certifications are CE and UKCA.
A practical spare-parts list includes motors, sensors, buttons, power supplies, switches, and the pusher chain.
Need a practical prize setup for your market?
Tell us the prize types, target prize values, payment system, and venue type you plan to use.
We can help you review whether Push Tower is a good fit for your location and prize plan.
Guangzhou Jiuyou Animation Technology Co., Ltd. builds arcade machines for FECs, shopping mall arcades, distributors, and commercial amusement venues worldwide.
Contact
info@gz9u.com
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Guangzhou, China
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