Capsule Pop four-player 100 mm capsule prize machine by Jiuyou Animation

Up to 4 Players100 mm Capsules

Capsule Prize Machine · Capsule Series

Capsule Pop

Four Play Positions Around One Shared Platform

Capsule Pop is the four-player model in Jiuyou’s capsule timing series.

Up to four players can stand around one large rotating platform. Each position has its own button, motor-driven sweeping arm, sweeping paddle, and prize chute.

The four positions share the same capsule platform and upper storage section. Each player controls their own attempt.

Capsule Pop is built for staffed indoor venues where four-player activity and floor visibility matter, and where employees can check and refill prize machines regularly.

4Play positions around one shared platform

62Approximate total capsule capacity (100 mm)

880 WPower draw

How to Play

Visible capsule movement, one timing decision, and a clear prize chute make the sequence easy to follow.

1

Take a Position

Each player stands at one of the four play positions around the cabinet.

The 100 mm capsules move continuously around the shared rotating platform.

2

Time Your Press

Press just before a capsule reaches the path of your sweeping arm.

Because the arm takes a moment to move, the player needs to anticipate the capsule’s position rather than wait until it is directly aligned.

3

Guide the Capsule In

Each position has its own motor-driven sweeping arm.

The arm moves across the platform, and its flat sweeping paddle guides the capsule toward that player’s prize chute.

Up to four players can play at the same time.

See Capsule Pop in Action

Watch the shared rotating platform, four play positions, and the timing-based sweeping action on the real machine.

Why Operators Choose Capsule Pop

What players understand quickly, and what staff need to know after the machine is installed.

Four Players Can Play at the Same Time

Capsule Pop places four play positions around one circular cabinet.

Each player has their own button, sweeping arm, and prize chute. Several players can join without waiting for another position to finish.

One Shared Rotating Platform

All four players watch the same large capsule platform.

This creates one clear central action that can be seen from different sides of the machine.

The players share the platform, but each person controls their own sweeping arm.

Shared or Separate Payout Settings

The payout setting uses the same 1–255 range as Capsule Rock and Capsule Dash. The factory default is 10.

The four positions can be adjusted together with one shared setting or configured separately for each position.

This setting controls how often the machine reaches a prize opportunity. The player still needs to time the sweeping action correctly.

Visible from Different Parts of the Floor

Capsule Pop has a factory-programmed matrix LED text display and a continuously rotating illuminated top sign.

The LED can show preset text such as the venue name, product name, or a short message.

The rotating lightbox can use customized artwork, including logos and graphics.

These features help the machine remain visible across a busy arcade floor, but the final result still depends on placement and sightlines inside the venue.

Automatic Refill with Compact Storage

Capsule Pop holds approximately 62 capsules in total: around 17 on the rotating platform and approximately 45 in the upper storage section.

When a capsule is won, the upper storage section releases another capsule onto the platform.

The automatic refill removes the need to replace a capsule after every win. It does not remove the need for regular staff checks and refilling.

Designed for Regular Staff Refilling

Because up to four players can use the machine at the same time, capsule levels may fall faster during busy periods.

This model is better suited to staffed venues where employees already make regular rounds to check prizes and refill machines.

Open Access from Several Sides

Players can approach the circular cabinet from different directions.

Operators should leave enough space around the machine for players, prize collection, refilling, and service access.

Specifications

Technical and shipping details for venue planning, procurement, and freight.

Power

880 W

Voltage

Adjusted for the destination market

Machine size

D1432 × W1432 × H2120 mm56.4 × 56.4 × 83.5 in

Net Weight

218 kg480.6 lb

Packing method

Carton packing

Standard environment

Indoor commercial use

Recommended spare parts

Sensors and motors

Which Model Fits the Venue?

The same timing-based capsule idea can serve one, two, or four play positions. The right choice depends on floor space, traffic, and the staff refill routine.

1 / 3

Capsule Rock

One player, approximately 150 capsules. The compact one-player option.
View Capsule Rock

2 / 3

Capsule Dash

Two independent players, approximately 270 capsules. Two independent play positions in one cabinet.
View Capsule Dash

3 / 3

Capsule Pop

Four play positions around one shared platform, approximately 62 capsules in total. For staffed venues that want four-player activity and can refill the machine regularly.
View Capsule Pop

Frequently Asked Questions

Practical questions from arcade operators, FEC owners, and distributors evaluating this machine.

Capsule Pop is a four-player timing-based capsule prize game.

One large rotating platform is divided into four play positions. Each player watches the 100 mm capsules move around the shared platform and presses just before a capsule reaches the path of their sweeping arm.

The arm takes a moment to move, so the player needs to anticipate where the capsule will be rather than wait until it is directly aligned.

Each position has its own motor-driven sweeping arm and prize chute. The flat sweeping paddle guides the capsule toward that player’s chute.

Up to four players can play at the same time.

Capsule Pop is a timing-based prize game, not a direct-vend capsule machine.

A normal vending machine releases a capsule after every paid play. Capsule Pop does not.

Each player needs to judge the movement and time the sweeping action correctly.

The payout setting controls how often the machine reaches a prize opportunity, but a specific play is not automatically guaranteed to win.

Up to four players can play at the same time.

Each position has its own button, motor-driven sweeping arm, sweeping paddle, and prize chute.

The four positions share one large rotating platform and one upper storage section.

Each position has its own controls and motor-driven sweeping arm.

One player’s button press and arm movement do not control the other positions.

The players share the same capsule platform and upper storage section, but each person controls their own attempt.

The four positions can use one shared payout setting or be configured with separate payout settings.

All three machines use the same timing-based capsule gameplay and the same 1–255 payout-setting range.

  • Capsule Rock has one play position and holds approximately 150 capsules.
  • Capsule Dash has two independent play positions and holds approximately 270 capsules.
  • Capsule Pop has four play positions around one shared platform and holds approximately 62 capsules in total: around 17 on the rotating platform and approximately 45 in the upper storage section.

Capsule Rock is the compact one-player option.

Capsule Dash is for venues that want two players to play side by side.

Capsule Pop is for staffed venues that want four-player activity and stronger floor visibility, and that can refill the machine regularly.

The standard machine uses 100 mm capsules.

A different capsule size requires engineering evaluation, capsule samples, and testing.

Capsule diameter affects the shared platform, storage section, sweeping arms, prize paths, and sensors.

Capsule Pop holds approximately 62 standard 100 mm capsules in total: around 17 on the rotating platform and approximately 45 in the upper storage section.

Actual capacity may vary slightly depending on how evenly the upper storage section is loaded.

Because the storage section is compact and four players can use the machine at the same time, staff should check the capsule level regularly during busy periods.

Capsule Pop should normally be checked more often than Capsule Rock or Capsule Dash.

It holds approximately 62 capsules in total: around 17 on the rotating platform and approximately 45 in the upper storage section.

Because up to four players can play at the same time, capsule levels may fall faster during busy periods.

The actual refill schedule depends on play volume, payout settings, player timing, and the number of capsules actually won.

Operators should track actual daily use instead of estimating the refill schedule from capacity alone.

Capsule Pop is best suited to staffed venues where employees already make regular rounds to check prizes and refill machines.

Yes.

When a capsule reaches a prize chute, the shared upper storage section releases another capsule onto the rotating platform.

The automatic refill removes the need to replace a capsule after every win.

It does not remove the need for regular staff checks and refilling.

Yes.

The payout setting can be adjusted from 1 to 255. The factory default is 10.

This setting controls how often the machine reaches a prize opportunity.

The four positions can be adjusted together with one shared setting or configured separately for each position.

When the setting is 10, about one play in ten reaches a prize opportunity over a larger number of plays.

This does not mean every tenth play is guaranteed to win. The player still needs to press at the right time and guide the capsule into the prize chute.

Operators can adjust the payout setting based on the price per play, capsule cost, prize value, and target payout.

The standard version does not include a forced guaranteed-prize function.

Even when the machine reaches a prize opportunity, the player still needs to time the sweeping action correctly.

A guaranteed-prize function may be considered as a custom project and must be confirmed before production.

The top matrix LED display can show factory-programmed text, such as the venue name, product name, or a short promotional message.

It supports text only. It does not display photographs, full-colour graphics, or image-based logos.

The text must be confirmed before production.

The standard version does not allow venue staff to edit it after delivery.

Yes.

The venue name can be programmed into the matrix LED display at the factory before shipment.

The display supports text, not image-based logos.

A logo or graphic can be used on the rotating illuminated top sign instead.

Yes.

The rotating illuminated top sign can use customized artwork, including venue branding, distributor information, logos, and promotional graphics.

Artwork requirements should be confirmed before production.

Capsule Pop has two moving visual elements above the cabinet.

The matrix LED display shows factory-programmed text, while the illuminated top sign rotates continuously.

These features can help the machine remain visible from different parts of the venue.

The final result still depends on machine placement, surrounding cabinets, and sightlines on the floor.

Yes.

We can supply empty 100 mm capsules and can also help source capsules with prizes.

The capsules and prizes do not automatically include certification for every market.

The buyer or importer should confirm local requirements for toy safety, materials, age warnings, small parts, labels, and product certification.

The machine’s certification does not automatically cover the capsules or prizes placed inside it.

Payment-system compatibility depends on the selected reader and machine configuration.

The reader, interface, pulse signal, mounting position, and local provider should be confirmed before production.

Please send the payment-system manual, wiring diagram, or interface specification before the order is confirmed.

Capsule Pop fits FECs, arcade centers, shopping mall arcades, and other staffed indoor entertainment locations.

It is designed for venues that want up to four players around one machine and that have staff available to check and refill capsules regularly.

Operators should leave enough space around the circular cabinet for players, prize collection, refilling, and service access.

The standard machine is designed for indoor commercial use.

Strong direct sunlight can affect the sensors around the rotating platform and prize chutes. This may cause incorrect detection or stop the machine from working normally.

Rain, high humidity, salt air, and outdoor temperature changes may also affect the electronics, artwork, sensors, and metal parts.

For a seaside or semi-outdoor location, the environment should be discussed with Jiuyou before ordering. A custom sensor or structural solution may be required.

We normally recommend keeping spare sensors and motors on site.

The right quantity depends on the number of machines and the distance from technical support.

For larger orders, we can prepare a practical spare-parts list before shipment.

Ready to Add Capsule Pop to Your Floor?

Tell us about your venue, floor space, player traffic, payment setup, and capsule plan. We will confirm the final configuration before quoting.

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